CD Projekt Red, the developer behind The Witcher series, recently announced plans to release three new sequels within a six-year timeframe, despite a decade-long gap since The Witcher 3: Wild Hunt. The shift to Unreal Engine in 2022 is expected to streamline development processes, enhancing predictability and efficiency. This transition follows technical challenges faced with the REDEngine during Cyberpunk 2077’s launch, attributed to the engine’s in-game streaming system.
In a recent earnings call, CD Projekt Red’s VP of Business Development, Michał Nowakowski, expressed confidence in Unreal Engine’s capabilities for open-world game development, crucial for the upcoming titles. Nowakowski emphasized the importance of shorter development cycles, aiming to release The Witcher 4 as the starting point of the six-year plan, with subsequent sequels to follow at accelerated timelines.
While the initial launch of The Witcher 4 is not expected in 2026, CD Projekt Red’s commitment to delivering a trilogy within six years underscores a strategic shift towards more frequent releases. This roadmap aligns with the studio’s goal of leveraging Unreal Engine’s advanced tools to create immersive gaming experiences for fans of The Witcher franchise.
Source: Ars Technica