Despite a strong initial launch, Battlefield 6 developers are facing workforce changes. Teams at EA studios Criterion, DICE, Ripple Effect, and Motive, key contributors to the game, have been impacted by this restructuring.
EA confirmed the changes but did not disclose specific numbers. Justin Higgs, EA’s VP of Corporate Communications, stated, ‘We’ve made select changes within our Battlefield organization to better align our teams around what matters most to our community.’ The focus remains on investing in the Battlefield franchise based on player feedback and insights from Battlefield Labs.
Battlefield 6 sold seven million copies in its first three days, meeting high expectations. However, the competitive landscape of live-service games, such as Fortnite, has posed challenges. EA’s effort to compete with Call of Duty led to an ambitious four-studio collaboration for Battlefield 6.
Post-launch workforce adjustments are not unique to Battlefield 6, as the industry trend leans towards sustained revenue models. Last month, EA’s Full Circle studio, responsible for the Skate reboot, also faced similar changes.
Source: The Verge