Riot Games is making adjustments to the team working on its free-to-play fighting game 2XKO, set in the League of Legends universe. The company is reducing staff size, aiming to improve the game’s performance and engagement levels.
2XKO, which launched on PC in October and recently expanded to consoles, has faced challenges in maintaining player momentum. This move comes as Riot refines its focus on core live games and adapts to the competitive landscape of live service games.
The decision to downsize affects around 80 roles globally, with impacted employees offered support for internal job transitions or provided with notice pay and severance packages. Riot’s executive producer, Tom Cannon, emphasized the team’s commitment to enhancing 2XKO based on player feedback.
This strategic shift aligns with Riot’s evolving operational approach, aiming to optimize resources and prioritize the long-term success of its gaming portfolio.
Source: The Verge