Microsoft began testing its Automatic Super Resolution (Auto SR) feature on the Xbox Ally X handheld in April 2026, expanding the AI-powered upscaling tool beyond the Copilot Plus PCs where it first launched nearly two years ago.
Auto SR works similarly to Nvidia’s DLSS, rendering games at a lower resolution to improve frame rates and then upscaling those frames to enhance image quality. Unlike DLSS, AMD’s FSR, or Intel’s XeSS — which require game developers to integrate the technology — Auto SR is built into Windows and can be applied to existing games without native support. Microsoft says players can toggle it on for any DirectX 10 or later game, though results will vary.
The initial preview focuses specifically on docked play, where the Xbox Ally X connects to a TV. “Docked play means larger screens and higher resolutions, where drops in image quality are more noticeable or where some games struggle to maintain smooth FPS,” Microsoft said in a blog post. “That’s exactly the problem Auto SR was designed to solve.” Microsoft is demonstrating the feature using Forza Horizon 5 and says the Xbox Ally X’s NPU chip handles the processing to avoid placing additional load on the GPU.
Auto SR will be accessible through the Game Bar in Windows 11 and is described as most useful for games running below 60fps. Players can join the Xbox Insider program to access the preview now.
Alongside Auto SR, Microsoft and Asus announced several other docking improvements for the Xbox Ally lineup. These include automatic switching of gameplay to the TV display when docked, Variable Refresh Rate support via the ROG Bulwark dock, a new display widget in Game Bar, a Gamepad Cursor option for navigating non-controller apps, and enhanced haptic feedback. Microsoft also confirmed that players can now add, remove, and launch games from third-party PC storefronts directly within the Xbox interface on Ally devices.
Source: The Verge